
Initially, the only weapon the player's car has available are two front-mounted machine guns (with an endless supply of ammunition). A very hard, direct crash with a civilian vehicle can even result in the player losing a car. Destroying these vehicles causes the score meter to halt for a few seconds (in effect subtracting points from the player's score) and will result in the weapons van (see below) arriving only once instead of twice in that sequence (it is also possible to inadvertantly destroy the weapons van itself doing so produces the same consequences as destroying a civilian vehicle). There are three types of such vehicles - two are automobiles (one pink in color, the other light blue) and the third is a motorcycle. The player must be careful to avoid harming innocent civilian vehicles on the road. The first extra car is earned at a default value of 10,000 points, but this value can vary depending on settings often a second extra car is awarded at 30,000 points. After the lead-in time expires, the player must earn extra cars with high scores. There is a lead-in time where the player does not score points for time, but has an initial endless supply of cars. Points are scored for staying alive (a counter increments the score while the player is driving) and destroying enemy vehicles.

Each enemy vehicle has its own special feature, such as tire slashers or bulletproof armor.

Soon, the player starts to encounter enemy vehicles which try to force the player's car off the road and crash. Since the view is top-down, it may be more appropriate to say "controlling" the car via remote control since the view is not from the driver's seat. The game begins with the player driving a vehicle, a generic white sports car. An addictive arrangement of the Peter Gunn theme music plays throughout. The screen scrolls vertically underneath the player's car. The view is top-down, much like a helicopter vantage point. The object of the game is to travel the freeways and hunt down and destroy as many enemy vehicles as possible, all the while protecting and not harming innocent civilian vehicles.
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It places the player as the driver of a " spy" vehicle. This game is single player and has no two player mode. The game's controls consist of a steering wheel with several special-purpose buttons, a two-position stick shift ("low" and "high" gears) and a pedal used for acceleration. The upright version is much more numerous. Spy Hunter was produced in a sit-down version and as a standard upright. It has also been ported to various home computers and video game systems. The game's novel gameplay and addictive Peter Gunn theme music are largely responsible for its success. Initially incredibly successful, it remained popular for many years and is still popular with collectors today. Spy Hunter is a 1983 arcade game developed and released by Bally Midway.

In this screenshot from Spy Hunter, the player has just shot an innocent civilian car and is penalized with no points for a short duration.
